Unique Styles
People create many various "styles" in GunZ like K-Style(Korean-Style).
They create these styles to give them a certain edge or advantage in beating other players. K-Style consists of cancelling character animations to attack faster. One such technique is called "Butterfly". The steps to do it are: Jump > Dash > Slash > Block > Repeat. The block after the slash cancels the character animation allowed you to execute the slashes much faster. Here is a video that demonstrates and teaches you the basics of "Butterfly".
Character Customization
There are many ways to customize your character. You can wear clothes for your head, body, hands, legs, and shoes. You can also choose from a variety of weapons. There are melee weapons(swords and daggers), ranged weapons(guns), grenades, medical kits, and more. Here are just some pictures on how its done.
Game Modes
There are many different game modes. The game modes are deathmatch, team deathmatch, team deathmatch extreme, Berserker, quest, and training.
Here are the details of each game mode:
Deathmatch: Free-for-all battle.
Team Deathmatch: You play either on the red or the blue team, and you try to defeat each other. Once you die, you have to wait for the next round to respawn.
Team Deathmatch-Extreme: Same as Team Deathmatch but you can respawn right after you die. Also, the point of this mode is to get a certain amount of kills on each team.
Berserker: Some player becomes the "Berserker" and loses health points and armor points. To gain back the health points, the player must defeat other players. When someone defeats the Berserker, that player becomes the Berserker.
Quest: You team up with players(max 4) to defeat a "quest". To kill monsters to reach a certain objective or defeat a boss. This mode requires a lot of teamwork.
Training: Ah,yes, training. Players train in this mode and you do not lose any experience points, or gain any. This mode is just simply for training and practicing your skills. This is usually where higher levels dwell since they do not want to lose experience points.
Tuesday, November 18, 2008
GunZ Q & A
Q: Who were the developers/publishers of GunZ?
A: MAIET Entertainment.
Q: When was International GunZ first released in the North America?
A: The Beta was released in June 2005.
Q: What are the system requirements?
A: Windows 98, Me, 2000, XP, Vista
DirectX 9.0c+
Pentium III 500 MHz
256MB RAM
Direct3D 9.0 Video
Direct3DSound Sound
Q: What is the current website for North America GunZ?
A: http://gunz.ijji.com/
Q: What type of game(genre) is GunZ?
A: It is a Third-Person Shooter
Q: When did NA GunZ first release its closed beta version on ijji?
A: It was on November 8, 2006.
Bibliography
http://strategywiki.org/wiki/GunZ_The_Duel/Korean-Style_Techniques
http://en.wikipedia.org/wiki/Gunz
A: MAIET Entertainment.
Q: When was International GunZ first released in the North America?
A: The Beta was released in June 2005.
Q: What are the system requirements?
A: Windows 98, Me, 2000, XP, Vista
DirectX 9.0c+
Pentium III 500 MHz
256MB RAM
Direct3D 9.0 Video
Direct3DSound Sound
Q: What is the current website for North America GunZ?
A: http://gunz.ijji.com/
Q: What type of game(genre) is GunZ?
A: It is a Third-Person Shooter
Q: When did NA GunZ first release its closed beta version on ijji?
A: It was on November 8, 2006.
Bibliography
http://strategywiki.org/wiki/GunZ_The_Duel/Korean-Style_Techniques
http://en.wikipedia.org/wiki/Gunz
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